Rushton Hurley Creativity and Inspiration
Key trends highlighted in the report include:
§ Over one-third of elementary teachers (35 percent) and 1 of 5 middle school teachers (21 percent) report regular usage of digital games within their classroom.
§ These game-using teachers see the primary benefit of digital games as increased student engagement in learning (88 percent); 72 percent of digital principals agree.
§ Teachers who are using digital games in their classroom have a greater appreciation for the overall impact of technology on student outcomes and teacher effectiveness.
§ 60 percent of school principals say that having enough computers or devices with Internet access is a major obstacle to the greater adoption of digital content in their schools.
§ Both teachers and school principals share a common set of determinants for evaluating the quality of digital content.
Alan November: A Look at Student Learning and Our Future