Sunday, April 26, 2015
6440 Web 2.0 Apps and Administrative Applications
Top
Technologies That Will Make a Difference in Education
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Second Life
6440 Educational Technology Trends
Rushton Hurley Creativity and Inspiration
Key trends highlighted in the report include:
§ Over one-third of elementary teachers (35
percent) and 1 of 5 middle school teachers (21 percent) report regular usage of
digital games within their classroom.
§ These game-using teachers see the primary
benefit of digital games as increased student engagement in learning (88
percent); 72 percent of digital principals agree.
§ Teachers who are using digital games in their
classroom have a greater appreciation for the overall impact of technology on
student outcomes and teacher effectiveness.
§ 60 percent of school principals say that having
enough computers or devices with Internet access is a major obstacle to the
greater adoption of digital content in their schools.
§ Both teachers and school principals share a
common set of determinants for evaluating the quality of digital content.
Alan November: A Look at Student Learning and Our Future
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