Sunday, April 26, 2015
6440 Web 2.0 Apps and Administrative Applications
Top
Technologies That Will Make a Difference in Education 
·        
Second Life
6440 Educational Technology Trends
 Rushton Hurley Creativity and Inspiration 
  Key trends highlighted in the report include:
§  Over one-third of elementary teachers (35
percent) and 1 of 5 middle school teachers (21 percent) report regular usage of
digital games within their classroom. 
§  These game-using teachers see the primary
benefit of digital games as increased student engagement in learning (88
percent); 72 percent of digital principals agree. 
§  Teachers who are using digital games in their
classroom have a greater appreciation for the overall impact of technology on
student outcomes and teacher effectiveness. 
§  60 percent of school principals say that having
enough computers or devices with Internet access is a major obstacle to the
greater adoption of digital content in their schools.
§  Both teachers and school principals share a
common set of determinants for evaluating the quality of digital content.
Alan November: A Look at Student Learning and Our Future 
Subscribe to:
Comments (Atom)